But in a tiny 4v4v4 battleground the problem is GLARING, and they can't argue that it's uneven distribution there. It's bad enough in Cyrodiil, but at least there they can shrug it off because the player distribution is uneven. Yes, which just confirms that CP is a very serious problem in PvP. Your ground-based area of effect abilities will now persist after you leave combat, rather than being removed immediately The Off Balance visual effects are now larger and more prominent if the enemy has a larger model size. ![]() After the first Off Balance debuff ends on a boss enemy, they will be immune to subsequent Off Balance debuffs until this immunity duration is over. Using a fully-charged Heavy Attack against an Off Balance enemy will now restore double the amount of resources.īoss enemies can only be set Off Balance once every 15 to 20 seconds. You can use Power Lash to stun enemy Players. This new behavior also applies to the Power Lash ability. Using a Heavy Attack against an Off Balance enemy player character will now stun them, in the same way that it stuns monsters. You can use Power Lash on an enemy until the Off Balance effect expires or is consumed. This means that using a Heavy Attack against an Off Balance boss enemy will not consume the Off Balance effect, as bosses are immune to crowd control effects. Using a Heavy Attack against an Off Balance enemy will now only consume the Off Balance debuff if the enemy is successfully stunned. I'll be back.ĮDIT: posting relevant patch notes section. when I was reading the patch notes it seemed to indicate that only bosses were getting the 15-20 CD timer. Light attack between everything and that rotation gets you 2 spectral bows per full rotation, im aware you can get 3 on PC but on xbox with bar swapping issues and lag and cancelling not always going perfectly a 2-bow rotation is fineīars are : front : impale, siphoning strikes, merciless resolve, swallow soul, inner light, destro ultiīack: twisting path, elemental blockade, debilitating grasp, elemental drain (shield here for trials etc but need this for solo DPS test), inner light, soul harvest (you can run meteor here in trials etc but I like the extra bit of crit and am often close to stuff as i run lots of vDSA and VMA) Rotation is a nice one: (BACK BAR: buffs > twisting path > wall of elements > debilitating grasp> ele drain > bar swap > spectral bow > 3 x swallow soul > bar swap > repeat back bar > bar swap > spectral bow > rebuff (merciless + siphoning) > 1x swallow soul REPEAT I cant remember CP and im not at my Xbox but i definitely had 75 into thurma for shock and around 48 for flame, It's always trial (with alkosh) CP so Itll be around 20 into penetration and then the rest split between elemental, crit damage and direct damage Gear: 5 julianos, 4 master architect (jewellery and infused inferno w/shock glyph) - 2 grothdarr/illamrbris/skoria scenario dependent - shock (nirn w/spell enchant) or flame VMA inferno (infused w/shock enchant) Rule violators will be warned and/or subsequently removed at the discretion of the moderation team. Violation of the Rules is best addressed using the Report function. To mark something spoilers (for story or other relevant purposes), use the following format exactly as it appears: "(/spoiler)"
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